Glossary
Plain-English definitions of the optic and firearm terms we use across the site — so you can shop with confidence even if you're new to this.
Optic types
- Red dot sight
- A non-magnified (1×) sight that projects an illuminated aiming dot you simply place on the target. Fast and forgiving up close, and you keep both eyes open.
- Reflex sight
- The most common kind of red dot — a single lens reflects the dot back to your eye. "Open" designs have an exposed emitter (lighter, common on pistols); "enclosed" designs seal it in a tube (more durable and weather-resistant).
- MRDS (Micro Red Dot Sight)
- A compact red dot sized for a pistol slide or a small mount — the "micro" dots like the Holosun 507C or Trijicon RMR. Same reflex-sight idea, miniaturized for carry guns and optics-ready slides.
- Holographic sight
- A red-dot-class sight (1×) that projects a laser-driven hologram reticle (e.g., EOTech). Stays usable even if the front window is partly blocked; favored for fast, close work.
- Prism scope
- A compact scope with fixed low magnification (1–5×) and an etched glass reticle that works even if the battery dies. Often easier for shooters with astigmatism than a red dot.
- ACOG (Advanced Combat Optical Gunsight)
- Trijicon's rugged fixed-power prism scope (classically 4×32) with an etched, illuminated reticle powered by fiber optics and tritium — no batteries. Combat-proven; its reticle's holdover marks are calibrated to a specific cartridge.
- LPVO (Low-Power Variable Optic)
- A variable riflescope that starts near 1× (e.g., 1–6×, 1–8×) — it behaves like a red dot up close and zooms in for distance. The do-it-all carbine optic.
- Riflescope
- A magnified telescopic sight (fixed or variable power) for medium-to-long range — the right tool when the target is far enough to need glass.
- Magnifier
- A fixed-power magnifier (usually 3× or 5×) that flips in behind a red dot to add reach, then swings aside for close range.
- Thermal optic
- Detects heat instead of light, so it "sees" in total darkness, smoke, or light cover. Used for night hunting and security.
- Night vision
- Lets you aim in the dark by amplifying and processing light, and it works two ways. Passive (non-illuminated) units amplify existing ambient light — moonlight or starlight — and emit nothing, so no one can detect you using them; the classic image-intensifier "tube" units (like a PVS-14) are passive. Active (illuminated) units add an infrared (IR) illuminator that floods the scene with light invisible to the naked eye, so they work even in total darkness — though other night-vision users can spot the IR beam. Most digital NV optics rely on an IR illuminator.
- Clip-on
- A thermal or night-vision device that mounts in front of your existing day optic — adding night capability without removing or re-zeroing your scope.
- PSO scope
- The classic Soviet optic for the SVD Dragunov — a fixed 4×24 scope with an illuminated rangefinding reticle: a stepped "stadia" curve ranges a man-sized target, a chevron aims, and the chevrons below it hold over for drop. "PSO-pattern" means any scope built that way. It clamps to the left-side rail of Dragunov- and AK-pattern rifles — a heritage optic you'll see referenced on screen and in games, though a current SVD-pattern build (like the Zastava M91) takes a Picatinny rail and a modern optic instead.
- PU scope
- The compact 3.5× scope of the WWII Mosin-Nagant and SVT-40 snipers — a simple post-and-crosshair optic on a short side mount. Like the PSO, it's a heritage optic you'll see named on a Mosin in games and film, not part of a modern build.
Weapon lights & lasers
- Weapon light (WML)
- A light mounted on the gun — WML stands for weapon-mounted light — used to illuminate and identify a target in the dark. The other half of a low-light setup: the optic aims, the light lets you see. Output is measured in lumens and candela.
- Lumens
- The SI unit of luminous flux — the total amount of visible light a source puts out in all directions. On a weapon light, lumens describe how much the beam "floods" an area: more lumens fill a wider space, but on their own they don't tell you how far the beam reaches — that's candela.
- Candela
- The SI unit of luminous intensity — luminous flux per unit solid angle (lumens per steradian), i.e. how bright the beam is in its single brightest direction. It tracks a light's reach: how far it throws and how well it cuts through ambient light. The ANSI FL-1 beam distance ≈ √(candela ÷ 0.25) meters — the range at which the beam reads 0.25 lux (about full-moon brightness).
- Flood vs. throw
- The core weapon-light trade-off. Flood (high lumens, low candela) fills a room — ideal indoors/CQB. Throw (high candela) reaches far — ideal on a patrol or hunting rifle. A hot thrower is the wrong tool indoors: it splashes off walls and blinds you. The right balance depends on the gun's job.
- Strobe
- A rapid-flashing output mode intended to disorient a target at close range. Usually selectable alongside constant-on; where it's offered, many users prefer it be defeatable so it can't trigger by accident under stress.
- Laser sight
- A rail- or grip-mounted aiming laser projecting a dot onto the target — visible (red, or brighter and pricier green) for fast low-light aiming, or infrared (IR), which shows up only through night vision. A visible laser and a red dot serve the same aiming role, so on a gun that already has a dot the two are largely redundant; an IR laser does a job an optic can't — aiming under night vision.
- IR aiming laser
- An infrared aiming laser projects a dot that's visible only through night vision, invisible to the naked eye — so you can aim while wearing NV without a magnified optic. Civilian-legal units are eye-safe (Class 1, ≤0.7 mW); higher-power versions are restricted to military and law enforcement.
- IR illuminator
- Floods a scene with infrared light the eye can't see, so night vision (or a digital-NV sensor) can see in total darkness — the IR equivalent of a flashlight. It can be a laser diode (a tight, focusable beam for reach) or an LED (a wide flood); the two are measured on different scales, so their output numbers don't compare directly.
- PEQ / DBAL / MAWL
- Common names for rail-mounted units that combine an IR aiming laser, an IR illuminator, and usually a visible laser in one housing for night-vision use. AN/PEQ-15 is the military designation; the civilian-legal versions — Steiner DBAL, B.E. Meyers MAWL, L3Harris ATPIAL-C, Holosun IRIS — are power-limited and eye-safe.
Mounting & fitment
- Footprint
- The standardized screw-and-recoil-lug pattern a pistol red dot uses to bolt down. Your optic and your gun's mounting surface must share a footprint — directly, or bridged by an adapter plate. It's the single biggest thing that decides what fits.
- Common footprints
- The main pistol-red-dot patterns: Trijicon RMR, RMSc (the compact "Shield" cut), Leupold DeltaPoint Pro (DPP), Aimpoint ACRO, and the Holosun-K. Optics and slide cuts are described by which of these they use.
- Adapter plate
- A small plate that bridges your pistol's slide (or its optic system) to a specific red-dot footprint — how a non-matching dot still mounts. On each firearm page we name the exact plate an optic needs.
- Optic cut (slide cut)
- A machined recess in a pistol slide that accepts a red dot — directly or via a plate. A slide can be factory-cut or milled aftermarket.
- Optics-ready (MOS / OSP / OR)
- A firearm sold ready to mount an optic, usually with a cut and often included plates. MOS is Glock's system; Springfield uses OSP (Hellcat, XD-M) and AOS (Agency Optic System, on the 1911 DS); Beretta calls its cut RDO. Other makers use their own labels — OR, TORO, C.O.R.E., RXM.
- Picatinny rail (MIL-STD-1913)
- The standardized slotted rail on most rifles and many shotguns that optics, lights, and other accessories clamp onto. It's a near-universal mount — which is why a rifle "fits" so many different optics and weapon lights.
- M-LOK
- A free-float handguard slot standard (by Magpul) for bolting accessories — most often a weapon light or its mount — straight to a rifle's handguard. It largely replaced the older KeyMod; Picatinny is the other common light/accessory rail.
- Scope rings / mount
- Clamp a tube-style scope onto a Picatinny rail. They have to match the scope's tube diameter, so picking the right rings is part of mounting any scope.
- Tube diameter
- The main-tube size of a scope — usually 1 inch, 30mm, or 34mm. Your rings must match it; larger tubes can allow more adjustment range.
- Dovetail
- An angled rail found on many rimfire and air rifles (e.g., a 3/8″ dovetail). Often adapted to Picatinny so standard optics can mount.
- Side rail (Warsaw-Pact rail)
- The optic mount on the left side of AK- and Dragunov-pattern rifles — a dovetailed bracket a scope or its mount locks onto, set off to the side so it clears the top-opening dust cover. It's how Soviet-bloc rifles carried glass like the PSO; today shooters usually add a side-rail-to-Picatinny mount so a modern red dot, LPVO, or scope will fit.
- Co-witness
- When your iron sights and red dot line up in the same view — "absolute" (dot sits on the irons) or "lower 1/3" (dot above them) — so you can still aim if the optic ever fails.
Scope & reticle specs
- MOA (Minute of Angle)
- An angular unit of measure — about 1 inch at 100 yards (≈2 inches at 200, and so on). Used for red-dot size ("2 MOA dot"), reticle marks, and scope adjustment clicks.
- MIL / MRAD (Milliradian)
- Another angular unit, also written MRAD: 1 MIL ≈ 3.6 inches at 100 yards (and equals 3.43 MOA). Common on precision scopes — turrets and reticles may be labeled "MIL" or "MRAD," but they're the same unit. MIL and MOA do the same job in different units — just don't mix them between your reticle and turrets.
- FFP (First Focal Plane)
- The reticle grows and shrinks with magnification, so its holdover and ranging marks stay accurate at any power. Preferred for precision and variable-distance shooting.
- SFP (Second Focal Plane)
- The reticle stays one apparent size at all magnifications; its hold marks are only exact at one power (usually max). Simpler, and common on LPVOs and hunting scopes.
- Magnification
- How much closer the optic makes the target appear — 1× (none, like a red dot), or a range such as 1–6× or 5–25×.
- Objective lens
- The front lens; its diameter in millimeters (the "×56" in "5–25×56") affects brightness and field of view — bigger gathers more light but adds size and weight.
- Dot size (MOA)
- How big a red dot appears: smaller (1–2 MOA) is precise for distance, larger (6+ MOA) is faster to find up close. A trade-off, not a quality rating.
- Reticle
- The aiming pattern you see — a simple dot, a crosshair, or a marked grid (BDC / MIL / MOA) for holdovers and ranging.
- BDC (Bullet Drop Compensator)
- A reticle with stacked holdover marks calibrated to a cartridge's drop, so you can aim for distance without dialing the turret.
- Holdover
- Aiming above the target (or into the wind) to compensate for bullet drop or drift, instead of dialing the scope's turrets. Reticle marks — BDC, MIL, or MOA — give you the reference points for known distances.
- Parallax
- Apparent reticle "float" when your eye isn't centered behind the scope. Fixed on most low-power optics; adjustable (side-focus) on higher-power scopes to remove it.
- Eye relief
- How far your eye sits behind the optic while still seeing a full image. Generous eye relief matters on hard-recoiling guns and scout-style forward mounts.
- Illuminated reticle
- A battery-lit reticle for low light or against dark targets; switch it off to save battery in good light.
- Shake-awake
- Motion-activated power: the dot wakes the instant you pick the gun up and sleeps when the optic sits still — always ready, without draining the battery. Makers brand it differently (Holosun "Shake Awake," SIG "MOTAC," others "motion activation"); some red dots instead stay always-on (e.g., Aimpoint) or use only a timed auto-shutoff.
Ballistics & drop charts
- Ballistic coefficient (BC)
- A number describing how well a bullet cuts through air — higher means it sheds velocity and drops less, so it shoots flatter and fights wind better at distance. It's only meaningful paired with a drag model (G1 or G7); we use whichever the bullet maker publishes.
- Muzzle velocity
- How fast the bullet leaves the barrel, in feet per second (fps). It depends on the load and the barrel length — a shorter barrel gives less — and it's where the trajectory starts.
- Zero (zeroing)
- The distance at which your line of sight and the bullet's path cross, so you're dead-on there. With a 100-yard zero, point of aim equals point of impact at 100 yards; past it the bullet falls below your aim and you hold over.
- Supersonic / transonic
- A bullet is supersonic while it flies faster than sound (~1,125 fps). As it slows toward that speed it enters the transonic range, where it can destabilize and groups open up — which is why our drop charts run to about each cartridge's supersonic limit.
- Trajectory / drop
- The curved path a bullet follows as gravity pulls it down. "Drop" is how far below the bore line it has fallen at a given distance; the chart turns that into a holdover in inches, MOA, or MIL.
- Drag model (G1 / G7)
- The standard drag curve used to predict flight. G1 suits stubby flat-base bullets; G7 suits long boat-tail match bullets and is far more accurate for them at distance. The same bullet has different G1 and G7 BC numbers, so a BC only means something with its model named.
Suitability terms (badges you'll see on the site)
- Effective range
- The practical distance a gun and cartridge stay useful — we derive it from caliber and barrel length. It's what tells you whether a red dot, an LPVO, or a big scope is the right call.
- Direct Fit
- On a firearm page, this badge means the optic mounts to your gun with no adapter needed.
- Needs Mount
- The optic fits, but through an adapter plate or scope rings — and we name the exact part you'll need.
- Ideal Magnification
- The optic's power suits your firearm's effective range — neither over-scoped (more zoom than the distance calls for) nor under-scoped (not enough reach).
- Close Range
- A 1× optic (like a red dot) flagged as a deliberate close-range choice on a gun whose range could use more reach. Useful — just not a distance tool.
Firearm basics
- Platform / pattern
- A firearm's family or lineage — AR, AK, 1911, 2011 — which cuts across type (rifle vs. pistol) and largely determines how optics mount.
- Caliber / chambering
- The cartridge a firearm fires (e.g., 9mm, 5.56 NATO, .308 Winchester). It changes suitability but not fitment — an optic mounts the same regardless of chambering.
- Rimfire
- A cartridge whose primer is built into the rim of the case (e.g., .22 LR, .22 WMR, .17 HMR) rather than a separate centerfire primer. Cheap and low-recoil but not reloadable — and rimfire rifles often use a dovetail instead of a Picatinny rail.
- Barrel length
- Affects velocity and therefore effective range — the same cartridge reaches farther from a longer barrel, which can change the ideal optic.
- Carbine
- A rifle with a shorter barrel and overall length than a full-size rifle — handier in tight spaces and lighter to carry, for a small trade-off in velocity. Most modern defensive rifles (e.g., a 16″ AR-15) are carbines.
- PCC (Pistol-Caliber Carbine)
- A carbine chambered in a handgun cartridge — usually 9mm. Low recoil, cheap to shoot, and easy to suppress; popular for training, competition, and home defense, and it often shares magazines with a matching pistol.
- Large-Format Pistol
- A pistol built on a rifle-style platform but with a short barrel and no shoulder stock — AR and AK "pistols," or oversized handguns like the CZ Scorpion. They wear a Picatinny rail (so they mount rifle optics), but their short barrels mean a shorter effective range.
- Bullpup
- A layout with the action set behind the trigger, giving a shorter overall rifle for the same barrel length (e.g., Tavor, PS90).