Loadout Match

Glossary

Plain-English definitions of the optic and firearm terms we use across the site — so you can shop with confidence even if you're new to this.

Optic types

Red dot sight
A non-magnified (1×) sight that projects an illuminated aiming dot you simply place on the target. Fast and forgiving up close, and you keep both eyes open.
Reflex sight
The most common kind of red dot — a single lens reflects the dot back to your eye. "Open" designs have an exposed emitter (lighter, common on pistols); "enclosed" designs seal it in a tube (more durable and weather-resistant).
MRDS (Micro Red Dot Sight)
A compact red dot sized for a pistol slide or a small mount — the "micro" dots like the Holosun 507C or Trijicon RMR. Same reflex-sight idea, miniaturized for carry guns and optics-ready slides.
Holographic sight
A red-dot-class sight (1×) that projects a laser-driven hologram reticle (e.g., EOTech). Stays usable even if the front window is partly blocked; favored for fast, close work.
Prism scope
A compact scope with fixed low magnification (1–5×) and an etched glass reticle that works even if the battery dies. Often easier for shooters with astigmatism than a red dot.
ACOG (Advanced Combat Optical Gunsight)
Trijicon's rugged fixed-power prism scope (classically 4×32) with an etched, illuminated reticle powered by fiber optics and tritium — no batteries. Combat-proven; its reticle's holdover marks are calibrated to a specific cartridge.
LPVO (Low-Power Variable Optic)
A variable riflescope that starts near 1× (e.g., 1–6×, 1–8×) — it behaves like a red dot up close and zooms in for distance. The do-it-all carbine optic.
Riflescope
A magnified telescopic sight (fixed or variable power) for medium-to-long range — the right tool when the target is far enough to need glass.
Magnifier
A fixed-power magnifier (usually 3× or 5×) that flips in behind a red dot to add reach, then swings aside for close range.
Thermal optic
Detects heat instead of light, so it "sees" in total darkness, smoke, or light cover. Used for night hunting and security.
Night vision
Lets you aim in the dark by amplifying and processing light, and it works two ways. Passive (non-illuminated) units amplify existing ambient light — moonlight or starlight — and emit nothing, so no one can detect you using them; the classic image-intensifier "tube" units (like a PVS-14) are passive. Active (illuminated) units add an infrared (IR) illuminator that floods the scene with light invisible to the naked eye, so they work even in total darkness — though other night-vision users can spot the IR beam. Most digital NV optics rely on an IR illuminator.
Clip-on
A thermal or night-vision device that mounts in front of your existing day optic — adding night capability without removing or re-zeroing your scope.
PSO scope
The classic Soviet optic for the SVD Dragunov — a fixed 4×24 scope with an illuminated rangefinding reticle: a stepped "stadia" curve ranges a man-sized target, a chevron aims, and the chevrons below it hold over for drop. "PSO-pattern" means any scope built that way. It clamps to the left-side rail of Dragunov- and AK-pattern rifles — a heritage optic you'll see referenced on screen and in games, though a current SVD-pattern build (like the Zastava M91) takes a Picatinny rail and a modern optic instead.
PU scope
The compact 3.5× scope of the WWII Mosin-Nagant and SVT-40 snipers — a simple post-and-crosshair optic on a short side mount. Like the PSO, it's a heritage optic you'll see named on a Mosin in games and film, not part of a modern build.

Weapon lights & lasers

Weapon light (WML)
A light mounted on the gun — WML stands for weapon-mounted light — used to illuminate and identify a target in the dark. The other half of a low-light setup: the optic aims, the light lets you see. Output is measured in lumens and candela.
Lumens
The SI unit of luminous flux — the total amount of visible light a source puts out in all directions. On a weapon light, lumens describe how much the beam "floods" an area: more lumens fill a wider space, but on their own they don't tell you how far the beam reaches — that's candela.
Candela
The SI unit of luminous intensity — luminous flux per unit solid angle (lumens per steradian), i.e. how bright the beam is in its single brightest direction. It tracks a light's reach: how far it throws and how well it cuts through ambient light. The ANSI FL-1 beam distance ≈ √(candela ÷ 0.25) meters — the range at which the beam reads 0.25 lux (about full-moon brightness).
Flood vs. throw
The core weapon-light trade-off. Flood (high lumens, low candela) fills a room — ideal indoors/CQB. Throw (high candela) reaches far — ideal on a patrol or hunting rifle. A hot thrower is the wrong tool indoors: it splashes off walls and blinds you. The right balance depends on the gun's job.
Strobe
A rapid-flashing output mode intended to disorient a target at close range. Usually selectable alongside constant-on; where it's offered, many users prefer it be defeatable so it can't trigger by accident under stress.
Laser sight
A rail- or grip-mounted aiming laser projecting a dot onto the target — visible (red, or brighter and pricier green) for fast low-light aiming, or infrared (IR), which shows up only through night vision. A visible laser and a red dot serve the same aiming role, so on a gun that already has a dot the two are largely redundant; an IR laser does a job an optic can't — aiming under night vision.
IR aiming laser
An infrared aiming laser projects a dot that's visible only through night vision, invisible to the naked eye — so you can aim while wearing NV without a magnified optic. Civilian-legal units are eye-safe (Class 1, ≤0.7 mW); higher-power versions are restricted to military and law enforcement.
IR illuminator
Floods a scene with infrared light the eye can't see, so night vision (or a digital-NV sensor) can see in total darkness — the IR equivalent of a flashlight. It can be a laser diode (a tight, focusable beam for reach) or an LED (a wide flood); the two are measured on different scales, so their output numbers don't compare directly.
PEQ / DBAL / MAWL
Common names for rail-mounted units that combine an IR aiming laser, an IR illuminator, and usually a visible laser in one housing for night-vision use. AN/PEQ-15 is the military designation; the civilian-legal versions — Steiner DBAL, B.E. Meyers MAWL, L3Harris ATPIAL-C, Holosun IRIS — are power-limited and eye-safe.

Mounting & fitment

Footprint
The standardized screw-and-recoil-lug pattern a pistol red dot uses to bolt down. Your optic and your gun's mounting surface must share a footprint — directly, or bridged by an adapter plate. It's the single biggest thing that decides what fits.
Common footprints
The main pistol-red-dot patterns: Trijicon RMR, RMSc (the compact "Shield" cut), Leupold DeltaPoint Pro (DPP), Aimpoint ACRO, and the Holosun-K. Optics and slide cuts are described by which of these they use.
Adapter plate
A small plate that bridges your pistol's slide (or its optic system) to a specific red-dot footprint — how a non-matching dot still mounts. On each firearm page we name the exact plate an optic needs.
Optic cut (slide cut)
A machined recess in a pistol slide that accepts a red dot — directly or via a plate. A slide can be factory-cut or milled aftermarket.
Optics-ready (MOS / OSP / OR)
A firearm sold ready to mount an optic, usually with a cut and often included plates. MOS is Glock's system; Springfield uses OSP (Hellcat, XD-M) and AOS (Agency Optic System, on the 1911 DS); Beretta calls its cut RDO. Other makers use their own labels — OR, TORO, C.O.R.E., RXM.
Picatinny rail (MIL-STD-1913)
The standardized slotted rail on most rifles and many shotguns that optics, lights, and other accessories clamp onto. It's a near-universal mount — which is why a rifle "fits" so many different optics and weapon lights.
M-LOK
A free-float handguard slot standard (by Magpul) for bolting accessories — most often a weapon light or its mount — straight to a rifle's handguard. It largely replaced the older KeyMod; Picatinny is the other common light/accessory rail.
Scope rings / mount
Clamp a tube-style scope onto a Picatinny rail. They have to match the scope's tube diameter, so picking the right rings is part of mounting any scope.
Tube diameter
The main-tube size of a scope — usually 1 inch, 30mm, or 34mm. Your rings must match it; larger tubes can allow more adjustment range.
Dovetail
An angled rail found on many rimfire and air rifles (e.g., a 3/8″ dovetail). Often adapted to Picatinny so standard optics can mount.
Side rail (Warsaw-Pact rail)
The optic mount on the left side of AK- and Dragunov-pattern rifles — a dovetailed bracket a scope or its mount locks onto, set off to the side so it clears the top-opening dust cover. It's how Soviet-bloc rifles carried glass like the PSO; today shooters usually add a side-rail-to-Picatinny mount so a modern red dot, LPVO, or scope will fit.
Co-witness
When your iron sights and red dot line up in the same view — "absolute" (dot sits on the irons) or "lower 1/3" (dot above them) — so you can still aim if the optic ever fails.

Scope & reticle specs

MOA (Minute of Angle)
An angular unit of measure — about 1 inch at 100 yards (≈2 inches at 200, and so on). Used for red-dot size ("2 MOA dot"), reticle marks, and scope adjustment clicks.
MIL / MRAD (Milliradian)
Another angular unit, also written MRAD: 1 MIL ≈ 3.6 inches at 100 yards (and equals 3.43 MOA). Common on precision scopes — turrets and reticles may be labeled "MIL" or "MRAD," but they're the same unit. MIL and MOA do the same job in different units — just don't mix them between your reticle and turrets.
FFP (First Focal Plane)
The reticle grows and shrinks with magnification, so its holdover and ranging marks stay accurate at any power. Preferred for precision and variable-distance shooting.
SFP (Second Focal Plane)
The reticle stays one apparent size at all magnifications; its hold marks are only exact at one power (usually max). Simpler, and common on LPVOs and hunting scopes.
Magnification
How much closer the optic makes the target appear — 1× (none, like a red dot), or a range such as 1–6× or 5–25×.
Objective lens
The front lens; its diameter in millimeters (the "×56" in "5–25×56") affects brightness and field of view — bigger gathers more light but adds size and weight.
Dot size (MOA)
How big a red dot appears: smaller (1–2 MOA) is precise for distance, larger (6+ MOA) is faster to find up close. A trade-off, not a quality rating.
Reticle
The aiming pattern you see — a simple dot, a crosshair, or a marked grid (BDC / MIL / MOA) for holdovers and ranging.
BDC (Bullet Drop Compensator)
A reticle with stacked holdover marks calibrated to a cartridge's drop, so you can aim for distance without dialing the turret.
Holdover
Aiming above the target (or into the wind) to compensate for bullet drop or drift, instead of dialing the scope's turrets. Reticle marks — BDC, MIL, or MOA — give you the reference points for known distances.
Parallax
Apparent reticle "float" when your eye isn't centered behind the scope. Fixed on most low-power optics; adjustable (side-focus) on higher-power scopes to remove it.
Eye relief
How far your eye sits behind the optic while still seeing a full image. Generous eye relief matters on hard-recoiling guns and scout-style forward mounts.
Illuminated reticle
A battery-lit reticle for low light or against dark targets; switch it off to save battery in good light.
Shake-awake
Motion-activated power: the dot wakes the instant you pick the gun up and sleeps when the optic sits still — always ready, without draining the battery. Makers brand it differently (Holosun "Shake Awake," SIG "MOTAC," others "motion activation"); some red dots instead stay always-on (e.g., Aimpoint) or use only a timed auto-shutoff.

Ballistics & drop charts

Ballistic coefficient (BC)
A number describing how well a bullet cuts through air — higher means it sheds velocity and drops less, so it shoots flatter and fights wind better at distance. It's only meaningful paired with a drag model (G1 or G7); we use whichever the bullet maker publishes.
Muzzle velocity
How fast the bullet leaves the barrel, in feet per second (fps). It depends on the load and the barrel length — a shorter barrel gives less — and it's where the trajectory starts.
Zero (zeroing)
The distance at which your line of sight and the bullet's path cross, so you're dead-on there. With a 100-yard zero, point of aim equals point of impact at 100 yards; past it the bullet falls below your aim and you hold over.
Supersonic / transonic
A bullet is supersonic while it flies faster than sound (~1,125 fps). As it slows toward that speed it enters the transonic range, where it can destabilize and groups open up — which is why our drop charts run to about each cartridge's supersonic limit.
Trajectory / drop
The curved path a bullet follows as gravity pulls it down. "Drop" is how far below the bore line it has fallen at a given distance; the chart turns that into a holdover in inches, MOA, or MIL.
Drag model (G1 / G7)
The standard drag curve used to predict flight. G1 suits stubby flat-base bullets; G7 suits long boat-tail match bullets and is far more accurate for them at distance. The same bullet has different G1 and G7 BC numbers, so a BC only means something with its model named.

Suitability terms (badges you'll see on the site)

Effective range
The practical distance a gun and cartridge stay useful — we derive it from caliber and barrel length. It's what tells you whether a red dot, an LPVO, or a big scope is the right call.
Direct Fit
On a firearm page, this badge means the optic mounts to your gun with no adapter needed.
Needs Mount
The optic fits, but through an adapter plate or scope rings — and we name the exact part you'll need.
Ideal Magnification
The optic's power suits your firearm's effective range — neither over-scoped (more zoom than the distance calls for) nor under-scoped (not enough reach).
Close Range
A 1× optic (like a red dot) flagged as a deliberate close-range choice on a gun whose range could use more reach. Useful — just not a distance tool.

Firearm basics

Platform / pattern
A firearm's family or lineage — AR, AK, 1911, 2011 — which cuts across type (rifle vs. pistol) and largely determines how optics mount.
Caliber / chambering
The cartridge a firearm fires (e.g., 9mm, 5.56 NATO, .308 Winchester). It changes suitability but not fitment — an optic mounts the same regardless of chambering.
Rimfire
A cartridge whose primer is built into the rim of the case (e.g., .22 LR, .22 WMR, .17 HMR) rather than a separate centerfire primer. Cheap and low-recoil but not reloadable — and rimfire rifles often use a dovetail instead of a Picatinny rail.
Barrel length
Affects velocity and therefore effective range — the same cartridge reaches farther from a longer barrel, which can change the ideal optic.
Carbine
A rifle with a shorter barrel and overall length than a full-size rifle — handier in tight spaces and lighter to carry, for a small trade-off in velocity. Most modern defensive rifles (e.g., a 16″ AR-15) are carbines.
PCC (Pistol-Caliber Carbine)
A carbine chambered in a handgun cartridge — usually 9mm. Low recoil, cheap to shoot, and easy to suppress; popular for training, competition, and home defense, and it often shares magazines with a matching pistol.
Large-Format Pistol
A pistol built on a rifle-style platform but with a short barrel and no shoulder stock — AR and AK "pistols," or oversized handguns like the CZ Scorpion. They wear a Picatinny rail (so they mount rifle optics), but their short barrels mean a shorter effective range.
Bullpup
A layout with the action set behind the trigger, giving a shorter overall rifle for the same barrel length (e.g., Tavor, PS90).