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6.5 Creedmoor Drop Chart

The modern precision benchmark — a high-BC bullet that bucks wind and stays supersonic well past 1,000 yards.

Updated

Load
Barrel
Zero
Units

140 gr ELD-M · 2,710 fps · G7 BC 0.326 · 24 barrel · 100-yard zero · 2″ optic height · sea level.

RangeDrop (in)Hold (MOA)Hold (MIL)Velocity
100 yd02,570 fps
200 yd−3.31.60.52,433 fps
300 yd−12.44.01.12,301 fps
400 yd−28.16.72.02,173 fps
500 yd−51.29.82.82,049 fps
600 yd−82.613.13.81,930 fps
700 yd−123.316.84.91,814 fps
800 yd−174.620.86.11,701 fps
900 yd−238.025.37.31,591 fps
1000 yd−315.130.18.81,485 fps
1100 yd−408.035.410.31,381 fps
1200 yd−519.241.312.01,282 fps

Stays supersonic to roughly 1300 yards — past that the bullet goes transonic and groups usually open up.

Estimate — confirm at the range. These figures are computed for the selected load, barrel, and zero at sea level — the barrel setting shifts muzzle velocity by a typical per-inch rate from published cut-down tests, so it’s an estimate too. Your real drop also depends on your exact ammo and lot, altitude, temperature, and conditions. Use this to get in the ballpark and to pick the right optic — then verify your actual holdovers on paper or steel before you trust them.

What this means for your optic

By the time you're holding several MOA or MIL of holdover, a plain dot stops being enough. That's where a reticle with marked holds (a BDC or MIL/MOA grid), an exposed turret you can dial, and a first-focal-plane scope earn their keep. Pick a rifle below to see the optics that fit it — and how they mount.

6.5 Creedmoor rifles in our catalog