350 Legend Drop Chart
A straight-wall deer cartridge for restricted states — low recoil and effective inside ~250 yards.
Load
Zero
170 gr · 2,200 fps · G1 BC 0.225 · 100-yard zero · 2″ optic height · sea level.
| Range | Drop (in) | Hold (MOA) | Hold (MIL) | Velocity |
|---|---|---|---|---|
| 50 yd | +0.1 | — | — | 2,021 fps |
| 100 yd | 0 | — | — | 1,851 fps |
| 150 yd | −2.6 | 1.7 | 0.5 | 1,690 fps |
| 200 yd | −8.3 | 4.0 | 1.1 | 1,542 fps |
| 250 yd | −17.6 | 6.7 | 2.0 | 1,407 fps |
| 300 yd | −31.3 | 10.0 | 2.9 | 1,288 fps |
Stays supersonic to roughly 300 yards — past that the bullet goes transonic and groups usually open up.
Estimate — confirm at the range. These figures are computed for the selected load and zero at sea level. Your real drop depends on your exact ammo, barrel length, zero, altitude, temperature, and conditions. Use this to get in the ballpark and to pick the right optic — then verify your actual come-ups on paper or steel before you trust them.
What this means for your optic
By the time you're holding several MOA or MIL of holdover, a plain dot stops being enough. That's where a reticle with marked holds (a BDC or MIL/MOA grid), an exposed turret you can dial, and a first-focal-plane scope earn their keep. Pick a rifle below to see the optics that fit it — and how they mount.