.30-06 Springfield Drop Chart
A century-old all-American hunter with the velocity and energy for anything in North America.
Load
Zero
165 gr · 2,800 fps · G1 BC 0.435 · 100-yard zero · 2″ optic height · sea level.
| Range | Drop (in) | Hold (MOA) | Hold (MIL) | Velocity |
|---|---|---|---|---|
| 100 yd | 0 | — | — | 2,587 fps |
| 200 yd | −3.2 | 1.5 | 0.4 | 2,383 fps |
| 300 yd | −12.6 | 4.0 | 1.2 | 2,188 fps |
| 400 yd | −29.2 | 7.0 | 2.0 | 2,003 fps |
| 500 yd | −54.5 | 10.4 | 3.0 | 1,829 fps |
| 600 yd | −90.2 | 14.4 | 4.2 | 1,665 fps |
Stays supersonic to roughly 1000 yards — past that the bullet goes transonic and groups usually open up.
Estimate — confirm at the range. These figures are computed for the selected load and zero at sea level. Your real drop depends on your exact ammo, barrel length, zero, altitude, temperature, and conditions. Use this to get in the ballpark and to pick the right optic — then verify your actual come-ups on paper or steel before you trust them.
What this means for your optic
By the time you're holding several MOA or MIL of holdover, a plain dot stops being enough. That's where a reticle with marked holds (a BDC or MIL/MOA grid), an exposed turret you can dial, and a first-focal-plane scope earn their keep. Pick a rifle below to see the optics that fit it — and how they mount.