300 Blackout Drop Chart
Built for short barrels and suppressors. Supersonic loads punch inside 200–300 yards; the 220 gr subsonic is whisper-quiet but drops like a rock.
Load
Zero
125 gr (supersonic) · 2,215 fps · G1 BC 0.34 · 100-yard zero · 2″ optic height · sea level.
| Range | Drop (in) | Hold (MOA) | Hold (MIL) | Velocity |
|---|---|---|---|---|
| 100 yd | 0 | — | — | 1,978 fps |
| 200 yd | −6.9 | 3.3 | 1.0 | 1,759 fps |
| 300 yd | −25.2 | 8.0 | 2.3 | 1,558 fps |
| 400 yd | −57.8 | 13.8 | 4.0 | 1,381 fps |
| 500 yd | −108.7 | 20.8 | 6.0 | 1,231 fps |
Stays supersonic to roughly 500 yards — past that the bullet goes transonic and groups usually open up.
Estimate — confirm at the range. These figures are computed for the selected load and zero at sea level. Your real drop depends on your exact ammo, barrel length, zero, altitude, temperature, and conditions. Use this to get in the ballpark and to pick the right optic — then verify your actual come-ups on paper or steel before you trust them.
What this means for your optic
By the time you're holding several MOA or MIL of holdover, a plain dot stops being enough. That's where a reticle with marked holds (a BDC or MIL/MOA grid), an exposed turret you can dial, and a first-focal-plane scope earn their keep. Pick a rifle below to see the optics that fit it — and how they mount.