.270 Winchester Drop Chart
A flat-shooting deer-and-elk classic that put a generation of hunters on game at distance.
Load
Zero
130 gr · 3,050 fps · G1 BC 0.43 · 100-yard zero · 2″ optic height · sea level.
| Range | Drop (in) | Hold (MOA) | Hold (MIL) | Velocity |
|---|---|---|---|---|
| 100 yd | 0 | — | — | 2,824 fps |
| 200 yd | −2.4 | 1.1 | 0.3 | 2,608 fps |
| 300 yd | −9.9 | 3.1 | 0.9 | 2,401 fps |
| 400 yd | −23.4 | 5.6 | 1.6 | 2,203 fps |
| 500 yd | −44.1 | 8.4 | 2.5 | 2,015 fps |
| 600 yd | −73.4 | 11.7 | 3.4 | 1,838 fps |
Stays supersonic to roughly 1100 yards — past that the bullet goes transonic and groups usually open up.
Estimate — confirm at the range. These figures are computed for the selected load and zero at sea level. Your real drop depends on your exact ammo, barrel length, zero, altitude, temperature, and conditions. Use this to get in the ballpark and to pick the right optic — then verify your actual come-ups on paper or steel before you trust them.
What this means for your optic
By the time you're holding several MOA or MIL of holdover, a plain dot stops being enough. That's where a reticle with marked holds (a BDC or MIL/MOA grid), an exposed turret you can dial, and a first-focal-plane scope earn their keep. Pick a rifle below to see the optics that fit it — and how they mount.