.22 WMR Drop Chart
The .22 WMR (.22 Magnum) — meaningfully flatter and harder-hitting than .22 LR, good for small game and varmints out to ~125 yards.
Updated
Load
Barrel
Rimfire velocity peaks around 16–20″ and then flattens, so barrel length barely changes the chart.
Zero
Units
40 gr JHP · 1,875 fps · G1 BC 0.11 · 100-yard zero · 2″ optic height · sea level.
| Range | Drop (in) | Hold (MOA) | Hold (MIL) | Velocity |
|---|---|---|---|---|
| 25 yd | −0.2 | 0.8 | 0.2 | 1,710 fps |
| 50 yd | +0.8 | — | — | 1,557 fps |
| 75 yd | +0.9 | — | — | 1,417 fps |
| 100 yd | 0 | — | — | 1,294 fps |
| 150 yd | −6.0 | 3.8 | 1.1 | 1,106 fps |
| 200 yd | −19.2 | 9.1 | 2.7 | 990 fps |
Stays supersonic to roughly 100 yards — past that the bullet goes transonic and groups usually open up.
Estimate — confirm at the range. These figures are computed for the selected load and zero at sea level. Your real drop depends on your exact ammo and lot, altitude, temperature, and conditions. Use this to get in the ballpark and to pick the right optic — then verify your actual holdovers on paper or steel before you trust them.
What this means for your optic
By the time you're holding several MOA or MIL of holdover, a plain dot stops being enough. That's where a reticle with marked holds (a BDC or MIL/MOA grid), an exposed turret you can dial, and a first-focal-plane scope earn their keep. Pick a rifle below to see the optics that fit it — and how they mount.